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Founding Geometry Engineer

Whistle Robotics

meshesSDFNURBSpoint cloudsgrasp planninggenerative designcomputational geometry librariesgame engine internals

Whistle Robotics builds task-specific robots to make automation more accessible to small and medium manufacturers. The role is to build the 3D CAD analysis engine for grasp planning and generative part design using meshes, SDFs, NURBS, and point clouds.

What you’ll do

  • Build the 3D CAD analysis engine
  • Handle grasp planning
  • Implement generative design of parts using meshes, SDFs, NURBS, and point clouds
  • Build algorithms that control physical hardware in the real world

What they’re looking for

  • Experience with computational geometry libraries
  • Experience with game engine internals

Skills

  • meshes: meshes, 3D CAD
  • SDF: SDFs, signed distance fields
  • NURBS: NURBS
  • point clouds: point clouds
  • grasp planning: grasp planning
  • generative design: generative design, generative design of parts
  • computational geometry libraries: computational geometry libraries
  • game engine internals: game engine internals

The post

Whistle Robotics | Founding Geometry Engineer | Full-time | Onsite (London, UK) | https://whistlerobotics.com/

I'm Gio, CTO at Whistle Robotics. We're building task-specific robots that make automation more accessible to small and medium manufacturers. We're looking for a Founding Geometry Software Engineer to build our 3D CAD analysis engine, handling grasp planning, and generative design of parts using a combination of meshes, SDFs, NURBS, and point clouds.

You will enjoy this role if you are excited to build algorithms that control physical hardware in the real world, and have experience with computational geometry libraries or game engine internals. Apply directly at our website.

Where
On-site · London, England, GB
Level
Senior
Type
Full-time
Posted
Sep 8 by whistlerobotics

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