A driven developer with a strong foundation in C++, Python, and databases. Currently hands-on with Rust, Nix, and Docker Compose, and excited to contribute to innovative, open-source development.
Experience
Software Engineer
July 2025
— Present
- Led end-to-end development across frontend, backend, IaC, and internal developer tooling as part of the founding engineering team, establishing core architecture, coding standards, and deployment workflows for the company’s initial product offerings.
- Delivered key platform capabilities including a segmented multi-runner CI pipeline with lockfile-based caching (reducing runtime from 5 to 2 minutes), an in-house feature-flag system supporting safe continuous deployment, and automated onboarding workflows integrated with Monday, Slack, Talkwalker, and Google Workspace.
Network Operations Centre
January 2025
— Present
- Spearheaded initiatives in automation and optimization following ITILv4 principles, utilizing VBA for Excel spreadsheet organization, Python for Jira automation, and Javascript for day-to-day ticketing tasks.
- Conducted round-the-clock monitoring and diagnosis of website downtimes and defacement for a website hosting company using AWS.
VR Developer
October 2022
— October 2023
HelloHolo
- Developed XR training/showcase simulations using Unity and C# for enterprise clients such as Procter & Gamble and Ngee Ann Polytechnic.
- Utilized Meta Quest 2, Hololens 2 and Azure Kinect to create immersive simulations with realistic haptic feedback.
Education
University of London
October 2022
— May 2025
BSc(Hons) in Computer Science
- Studied three tier web architecture with Django and Node with both relational and NoSQL databases.
- Developed data science and machine learning workflows with Python using Jupyter notebooks.
Nanyang Polytechnic
April 2017
— May 2020
Diploma in Game Development & Technology
- Strong foundational knowledge in data structures and algorithms using C and C++.
- Developed full games using OpenGL and Unity with a focus on multithreaded workloads and low-level graphics programming.
Publications
Perspective-Taking in Virtual Reality and Reduction of Biases against Minorities
July 2021
MDPI
A study found that experiencing workplace microaggressions as an ethnic minority avatar in VR, regardless of whether participants focused on emotions or thoughts, improved perceptions towards minority groups, with self-presence moderating the effect.