Softwar Engineer / FIFA Online4,
Feb, 2018 - Present
Designed scalable and microservice architecture with Kubernetes.
Successfully launched FIFA4 Online serviced in Korea, China, and Southeast Asia.
Set up a monitoring and live alerting system using Grafana to keep stable live service.
Ran performance tests and optimized live game servers on Kubernetes clusters on AWS to achieve 300k CCU.
Reduced performance test preparation time by 70% using Terraform.
Created a server capacity calculator based on performance test results. It reduced live server resources by 10%.
Worked with a team of developers to build an Esport server and keep the server stable during the Esport event.