Kasper Andersson Brandt

Programmer

I fell in love with programming when I first started learning it in 2014. Since then I have picked up several languages, and used many technologies and frameworks. What drives me is learning and figuring out new ways to solve problems and make fun things with programming. This takes the form of websites, tools, video games, and more. Writing code and seeing things happen still feels like magic all these years later.

Work

Fullstack Developer Intern

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  • Backend development using .NET and Azure.

  • Frontend development using React.

  • Development of internal AI tools.

Programmer

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  • Modernized the interface on touch panels for recycling balers, with a focus on designing intuitive menus and navigation.

  • Developed a little Easter egg video game, in a system that really wasn't meant for making video games.

Game Programmer Intern

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  • Worked on the prototype for Gerda: A Flame in Winter.

  • Was the sole programmer activiely working on the game for most of the internship.

  • Supported the lead game designer by implementing what he asked for and gave him the tools he needed to create the game.

  • Used Unity systems such as animations, UI, navmesh, scriptable objects, and custom editors.

  • Created a dialogue system specifically tailored for the game's needs, in just two days.

Education

Lexicon

Fullstack Programming
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Courses
  • Courses in fullstack programming and AI, with both individual and group projects.

  • Languages used were C#, HTML, CSS, JavaScript, TypeScript, Python, and SQL.

  • Technologies used were .NET, React, Bootstrap, SQL Server, Ollama, and Keras.

Blekinge Institute of Technology

Web Development
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Courses
  • Various courses in web programming and design.

  • Languages such as HTML, CSS, JavaScript, Python, PHP, and SQL.

  • Technologies such as Node.js, Flask, and React.

The Game Assembly

Game Programming
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Higher Vocational Education

Courses
  • Various courses in programming, 3D math, and theory.

  • Eight game projects using mostly C++.

  • Four of the projects in 2D.

  • Four of the projects in a custom 3D engine.

  • Experience programming mostly gameplay, AI, UI, and level management.

  • Worked closely with artists, technical artists, and especially level designers.

Lunds Tekniska Högskola

Electrical Engineering
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Courses
  • Completed courses in programming, computer technology, and digital technology.

Skills

Programming

  • C++
  • C#
  • Java
  • JavaScript
  • TypeScript
  • Python
  • Lua
  • Git
  • SVN
  • Regular Expressions
  • Visual Studio
  • Eclipse
  • Object-oriented Programming
  • Design Patterns
  • Scrum/Agile

Game Development

  • Unity
  • Godot
  • Gameplay
  • AI
  • Tools
  • Interdisciplinary Collaboration

Web Development

  • HTML
  • CSS
  • PHP
  • SQL
  • ASP.NET
  • Razor
  • React
  • Bootstrap
  • Azure
  • p5.js
  • Node.js
  • Flask
  • Markdown
  • Jekyll

Languages

Swedish

Native

English

Fluent

German

Basic