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Thomas Debenham

Thomas Debenham

Software Engineer


Background


About

About

Driven by a commitment to research and efficiency, my expertise lies in backend engineering, CI/CD, and web development. I pioneer innovative solutions to optimize processes, emphasizing a dedication to continuous improvement. I approach my work with a holistic perspective, combining technical expertise with a commitment to driving positive change.

Work Experience

Work Experience

  • Software Engineer, 21e8 Ltd

    Feb, 2022 - Present

    Researched and prototyped future technologies using Proof of Work and Magic Numbers.

    • Worked primarily on infrastructure and prototyping collective communication libraries.

    • Architected and implemented a data centric proof of concept network stack, utilizing custom packet headers over many different transport protocols.

    • This technology was used internally for monitoring of on site hardware, and binary distribution of software updates over a decentralized network.

    • Created tooling for other developers at the company. SDKs, VSCode extensions, Obsidian.md plugins.

    • Partook in large amounts of research into future technologies to help stabilize networked power grids with large flexible loads.

  • Web Technology Architect and Developer, GeoTech. Partner of Epic Games

    Sep, 2021 - Jan, 20224 months

    Researched and architected multiple web-based solutions for integration into Unreal Engine 5.

    • Created a UI toolkit codenamed UWeb - a WYSIWYG drag and drop HTML based editor for virtual production workflows.

    • Created GeoTech's previous website for their rebrand, now no longer in use.

  • Co-Founder and Game Designer, Zephyr Entertainment

    Feb, 2021 - Aug, 20221 year 6 months

    Cofounded a game studio to work on game design and associated tooling.

    • Self taught Kubernetes and helm charts to create a cloud based product named Chronos that could use spot pricing to build Unreal Engine client and server binaries.

    • Utilized Microsoft Azure and Google Cloud Platform along with Azure AD and Google Cloud IAM to create a secure and scalable cloud based product.

    • Focused on creating modular User Interfaces for platformer and FPS games, with a focus on accessibility and ease of use.

    • Additionally, worked on the level and spell design for our games.

  • StudyLink Officer, Ministry of Social Development

    Sep, 2019 - Sep, 20212 years

    Worked at StudyLink as a data entry officer, processing student loans and allowances.

    • Helped administer the wage subsidy to support the New Zealand economy during the COVID-19 response

    • Fastest ever staff member to be a part of the internal support team, helping colleagues with difficult cases and advising on policy.

Skills

Skills

  • Backend Engineering

    NodeJS

    TypeScript

    Electron

    IPv6

    SRv6

    HiCN

    Lua

    Monitoring

  • CI/CD

    Jenkins

    Docker

    Kubernetes

    Helm

    Bash

    Git

    UNIX

    MacOS

  • Web Development

    TypeScript

    Svelte

    React

    Vercel

  • Game Design

    Unity

    Unreal Engine

    C++

    C#

  • Customer Service

    Communication

    Attention to detail

    Problem Solving

    Collaboration

    Policy Understanding

Education

Education

  • Software Engineering, Bachelor, Massey University

    - Present

Interests

Interests

  • Photography

    LandscapesNature
  • Dogs

    DogsPuppies too