Software Engineer, Electronic Arts
Jun, 2014 - Aug, 20195 years 2 months
Worked on providing online services for several sports titles running on a variety of platforms: console, PC, mobile.
Involved in feature development with end-to-end ownership, from design to deployment in a highly available live environment.
Valuable experience in developing successful products with reach on the order of millions DAU.
Key technologies: Java, Apache Jetty/Jersey, MySQL, Google Guice, Guava, Protocol Buffers, Cloud Computing (AWS), Actor Model (Akka/Scala), Websockets