3D Generalist & Game Developer, Colleagtion art collective
Mar, 2024 - Present
Phygital art collective creating narrative-driven work within an imaginary office universe of a cardboard distributor company, combining physical art toys, objects, clothes, and 3D illustrations and animations.
Develop and communicate narrative concepts through 3D environments, props, and character design to expand the project's fictional universe.
Set up and render story-driven scenes in Blender to support product launches and visual storytelling.
Contribute to story-driven product development, including pitching and co-developing physical products such as the “Tissues for Work Tears” tissue box cover.
Collaborate with graphic designers on package and visual design for physical products.
Pitched and initiated development of a narrative-driven mini-game collection based on the Colleagtion universe, prototyping and coding in Godot.